| Black: | Rb5, Bh5, c4, g4, Kf3, g3, Qh3, g2, Ra1 |
| White: | Rf7, Nf6, g6, e5, Re4, Ba3, c3, b2, d2, Bb1, Nd1, Qe1, Kg1 |
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Without Sd1 or without Lb1 White could play 1. Df2+ gxf2++. 1. Se3? (2. Df2+) Txb1! 1. La2, Lc2, Ld3? (2. Df2+) T(x)a2!/Txd1!
1. Td4! (2. Le4+ Kf4 3. Sh7+ Kxe5 4. Te7+ Kf4 5. Ld3+/Lc2+ > identical motive: keeping Sd1 pinned! 5. - Kf3 6. Df2+) Tb6?/Tb7?/Txe5?/Lxg6? 2. Sxg4+ Tf6/Txf7/Tf5/Lxf7, Lf5 3. Sxh2+ D/gxh2++. 1. - Td5! (5. - Txd4!) 2. Se3! (3. Df2+) Txb1 3. Sxd5? (4. Dd1+ Txd1++) Td1! 3. Sd1!!, Switchback (4. Df2+) Txb2? 4. Sxb2! ~ 5. Df2+. 3. - Txd1! 4. Tf4+! Kxf4 5. Se4+ Kxe5 6. Sf2+! Txe1++.
Sideline: 1. - Dh4 2. Sd5+/Sxh5+ > identical motive: guarding f4! Df6 3. Se3 (4. Tf4+ Dxf4 5. Df2+) Txb1 4. Sxg4! The short threat (5. Dd1+) is eliminated by Td1, but the longer one succeeds: 5. Tf4+ Dxf4 6. Sh2+ gxh2++.
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